AI Insights · Timothy · April 2022
Top 5 Stickman Games on iOS in Italy: Q1 2022 Performance
Discover the performance trends of the top 5 Stickman games on iOS in Italy during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Stickman games on iOS in Italy showcased varying performances in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides deeper insights into these trends.
Stick War: Legacy from Max Games Studios experienced fluctuations in weekly downloads, starting at 2.3K in late December and dropping to about 662 by the end of March. The weekly revenue peaked at around $1K in early January but generally remained under $300 for most of the quarter. The game saw a notable decline in weekly active users, from 5.2K in early January to around 1.7K by the end of March.
Stickman History Battle by Vladimir Seporov had a peak in weekly downloads of 2.2K in early January, which gradually decreased to 268 by the end of the quarter. The highest weekly revenue was $309 in mid-January, with a consistent decline thereafter. The weekly active users also followed a downward trend, starting at 3.2K in early January and ending at about 1.6K in late March.
Stickman Legends Offline Games from Zitga showed modest performance in downloads, starting at 147 in early January and fluctuating throughout the quarter, ending at 74. The weekly revenue remained relatively stable, ranging between $26 and $76. The weekly active users data showed minor fluctuations, ending at 116 by the end of March.
The Archers 2: stick man game by BYV had lower download numbers, starting at 86 in late December and varying throughout the quarter, ending at 62. The weekly revenue was mostly under $50, with a peak of $73 in mid-March. The weekly active users remained relatively stable, starting at 267 in early January and ending at 203 in late March.
Stickman Hook from MADBOX showed the highest download numbers among the top 5, starting at 6.2K in late December and ending at 2K by the end of March. The revenue was modest, peaking at $46 in mid-February. The weekly active users started at 21.9K in late December, declining to 14.4K by the end of March.
For more detailed insights and data, visit Sensor Tower.